
The Thief locked in a room by himself is actually a prisoner: The farther Armor Knight has a Steel Sword, and the right-most Social Knight has a bit of a surprise with a Silver Lance. The Archers have Steel Bows, the Magician has a Fire Tome, and most of the rest have Iron weapons all around. To the north are a few more scattered enemies that don't pose much threat. The Archers have Steel Bows, the Magician has a Thunder Tome, and the rest have Iron weapons. The Cleric has a Relieve Wand but shouldn't be a problem. The group of enemies near the boss is nothing special, though we do see the first enemy Magician here. (For reference, the highest Defense we currently have is Doga's 11.) Fortunately the boss's Speed is low enough that he will have a hard time double-attacking anyone. Mariones has enough Power and Defense to cause trouble and he also has a Silver Sword for a 21 attack. Effectively, a General is the promoted form of an Armor Knight, but there doesn't exist any item in this game in order to actually promote an Armor Knight to a General. Mariones is the first General we've encountered so far. The speaker is our first boss with a new portrait in several chapters: The only way to get the treasure is to keep the enemy Thieves from getting there in the first place. However in this game, once an enemy Thief loots a treasure chest, it's gone for good - your own Thieves can't steal the item back since there's no stealing in this game, and you won't get the item back by killing the enemy Thief either. If you've only played the later games in the series, you might not see the problem here. The group to the southwest will reach the treasure in just two turns, and we have no one who can get there in time. Being a horrible completionist, I have to get all of them. The other new wrinkle is the set of treasure chests scattered about the map.
Ifire emblem 7 general free#
There are also no forts so no free healing this chapter on the bright side that also means no reinforcements. The pillars are basically indoor trees, providing extra avoidance at the cost of reduced movement. Bow users and mages and the like can still attack through them, but flyers like Sheeda can't fly over them. The new terrain has one major difference though - the walls.


There's no real mechanical difference - everyone has the same movement rate, all the mounted units get to ride their horses through the hallways, and we're still asked to seize the objective guarded by a boss. We've freed Orleans, but there are still some enemies holed up in the castle.
