
Secret of Evermore, which was built using an engine which mimicked the Mana game engine.Onryō (2020) has its inventory set up like this.

Odin Sphere uses separate rings for each inventory pouch in the player's possession.The Night Way Home: The inventory is presented like this.It spins when you move to view other items. Night Delivery: The inventory is presented in this manner.Metroid Prime 2: Echoes has a variation in which menu options are displayed emanating from a central node, and the user rotates the menu in three dimensions to bring one node to the front.
#Syvkal ring menu center on object series#
The Mega Man ZX series uses this menu when selecting a form to change into, though Advent added a second quick select menu accessed via the DS' touch screen.An eighth scenario is added to the ring after the first seven are cleared. Live A Live shows sprites of the seven protagonists in a ring for the "Select Scenario" screen (or "Select-A-Live" as the soundtrack calls it).Jak and Daxter: Both II and 3 use this style to switch between sub menus (options, missions, secrets, etc.) in the pause menu.Hanako: The inventory, when viewed from the inventory screen, shows the items you collected in a ring.Grandia: Every game has one in battle menu.Golden Axe used this to select your player character.The Ghost Train has one that allows you to hold eight items.The inventory from Escape from Monkey Island, in a variation similar to the one from Metroid Prime 2: Echoes.Drakengard: The only menu in the gameplay serves to select your weapon, making a scraping sound with every turn.Donkey Kong 64 has this in its primary menu screen.

Sub-menus, menus outside gameplay, and Rodin's inventory in the Gates of Hell are traditional linear menus.
